![]() The presence of the Secret Cartel is high in the city, and you can find many symbols and hints across the maps. It is implied that the Secret Cartel and slave traders have a very close relation with the city, claiming that the Secret Cartel has its HQ somewhere in Trudograd. Trudograd is located in a kind of Muskeg, where swampy biomes are hidden under the snow. It is implied that the sequel takes place in a winter period of Trudograd, consequences of the climate change since atomic bombs fell. Inequality is a chronic problem of the city too, with fat cats living lives of inmeasurable luxury even surpassing life quality before the war and beggars dying from starvation. Corruption is rife, and crime rate is over the rooftops (pretty much literally). Based on the rumours we heard in the first game, the Major (formerly Cadet) soon discovers that Trudograd is deep in internal political conflict, and a very dangerous threat that comes from the north makes Trudogradians feel unsafe. Trudograd becomes the new location available to explore in the sequel, and we can get now truly a glimpse of what it actually is. It is considered in the Central Wastelands as the biggest settlement of the whole USSR after the war.Īfter the ending of the first game, some characters choose to move from the central wastelands to Trudograd. Compared to Kraznosnamenny, Trudograd is a much bigger city that even gains the role of City-State, with its own political system and their own troubles. Some quest-givers come from the city, and the caravaneers describe it as a "paradise of technology" but a place where poverty and corruption is rife as well. In the second room, three tests must be performed: a flared s*rip, a barrel is knocked down and water is pa*sed under current, or if a technology >100 is available, the panel must be activated to complete all tests( But for the first time fix both non-working elements of the obstacle course, the experience is not lying on the road).In the first game, Trudograd is mentioned many times, including gossips from Caravaneers, random encounters with specific NPCS and certain quests that involve Trudograd in many ways. for accelerated movement( diagonally requires 1 AP instead of 2 as in normal movement), hiding behind obstacles in this room. Pa*s first the test room is simple enough, you have to use R.A.M. Help or kill El Gato(The extra loot at the end of the card depends on it) and go to open doors (in the next room there is a fog and a fly) The end result of the upgrading armor branch will be this You can buy it from Bronisław for 45k, or you can lower the price and buy it for 30k, but you need the skill of Speechcraft>=288( barter>=258) Take your money in a quest to rob the cockfights (“ Rows, feathers, three barrels“). ![]() ![]() Complete the first line of storyline quests (first 3 tasks – I checked with the Revolutionaries) – The Commissioner is generous when in comes to buying weapons, but before he will be available we will have to sell stuff to global map traders.Take Hex as a partner (the guy we have is a squishy (Retrograde) or a bit of a slow (Roid Rampage) who will be working as a mule. 5 chr, Morozov alive, 32 LVL, Hex 30 LVL – ĭownload and Move Saving to C:\Users\Talk to the Police in the backdoor after the factory protest and the police station is locked down, listen to his Fiddler Falka – Īfter we leave the room, we’ll basically have to roll up our sleeves to save 45k of rubles (we won’t be pumping too much communication or bartering), we’ll have to do a few things to accumulate that amount of money,. 5 chr, Morozov alive, 88 LVL, Hex 60 lvl –.There are books and NPCs in the game that increase skills, details about this in the appropriate section.There are no tactical actions in the game like in SS/JA and other similar games (changing position for example), but if you hide behind a wall or behind a post, the opponent will not be able to attack you.Feature is an inanimate parameter in the game, created once for the entire game, but in the game there is a chemical and other things that can permanently change characteristics, as well as products can temporarily change characteristics (for example, for high PRS dialogues).STR in the conditions of the weapon is responsible for accuracy, which is justifiable, it is possible to use a weapon without a suitable STR, one is a fine for accuracy STR is NOT A PREREQUISITE for the use of weapons.The Industrial Espionage
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